Résumé

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Scarlett Hoefler

Senior Software Engineer

scarlett.hoefler@gmail.com ● scarletthoefler.com/portfolio

Skills

Programming Languages: C#, C++, familiar with: Java, Swift, Python
Technologies:  git,  Perforce,  Unity,  Wwise,  .NET Core,  Photon

Experience

Security Engineer & Gameplay Developer – Rec Room, Seattle, WA, USA 2019 – 2020

  • Created and owned company-wide information security strategy and goals, enabling development of player-to-player economy features in an agile environment.
  • Implemented security features including certificate pinning, anti-cheat middleware integration, data checksums, monitoring, and feature kill switches.
  • Collaborated with community members doing ethical hacking & fixed their exploits.
  • Developed gameplay features on both client (Unity) and server (.NET Core/Azure). Gameplay work included: iOS native audio & voice chat, fixing gameplay bugs, improving cross-platform controls for user-generated content creation, text chat.

Software Engineer II – PopCap (Electronic Arts), Seattle, WA, USA 2016 – 2019

  • Shipped titles include: Plants vs Zombies 2 (C++), PvZ 3 (C#/Java), PvZ: Heroes (C#)
  • Owned development of features including localization, audio integration, player progression revamp, daily challenges, and PVP season reset.

Software Engineer (Contract) 2013 – 2016

Clients include: Bit Egg, Chiang Mai, Thailand; Ludisto, Berlin, Germany

  • Implemented physics, gameplay, and backend data sync for new games in Unity.
  • Created tools & improved workflow for designers, improving team efficiency.
  • Developed and ported mobile games to new platforms in Unity (C#) and Swift.

Flash Engineer Intern (Diamond Dash) – Wooga, Berlin, Germany Jun – Nov, 2012

Software Engineer Intern (ChefVille) – Zynga, San Francisco, CA, USA Aug – Nov, 2011

Education

Rochester Institute of Technology, Rochester, NY, USA 2013
B.S. Game Design & Development


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