Scarlett Hoefler
Senior Software Engineer
scarlett.hoefler@gmail.com ● scarletthoefler.com/portfolio
Skills
Programming Languages: C#, C++, familiar with: Java, Swift, Python
Technologies: git, Perforce, Unity, Wwise, .NET Core, Photon
Experience
Security Engineer & Gameplay Developer – Rec Room, Seattle, WA, USA 2019 – 2020
- Created and owned company-wide information security strategy and goals, enabling development of player-to-player economy features in an agile environment.
- Implemented security features including certificate pinning, anti-cheat middleware integration, data checksums, monitoring, and feature kill switches.
- Collaborated with community members doing ethical hacking & fixed their exploits.
- Developed gameplay features on both client (Unity) and server (.NET Core/Azure). Gameplay work included: iOS native audio & voice chat, fixing gameplay bugs, improving cross-platform controls for user-generated content creation, text chat.
Software Engineer II – PopCap (Electronic Arts), Seattle, WA, USA 2016 – 2019
- Shipped titles include: Plants vs Zombies 2 (C++), PvZ 3 (C#/Java), PvZ: Heroes (C#)
- Owned development of features including localization, audio integration, player progression revamp, daily challenges, and PVP season reset.
Software Engineer (Contract) 2013 – 2016
Clients include: Bit Egg, Chiang Mai, Thailand; Ludisto, Berlin, Germany
- Implemented physics, gameplay, and backend data sync for new games in Unity.
- Created tools & improved workflow for designers, improving team efficiency.
- Developed and ported mobile games to new platforms in Unity (C#) and Swift.
Flash Engineer Intern (Diamond Dash) – Wooga, Berlin, Germany Jun – Nov, 2012
Software Engineer Intern (ChefVille) – Zynga, San Francisco, CA, USA Aug – Nov, 2011
Education
Rochester Institute of Technology, Rochester, NY, USA 2013
B.S. Game Design & Development