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Scarlett Hoefler

Software Engineer

scarlett.hoefler@gmail.com   ●   scarletthoefler.com/portfolio


Programming Languages: C#, C++, ActionScript 3
Technologies: Unity, XNA, git, Perforce


PopCap, Seattle, Washington 2016 – Present
Software Engineer II, Plants vs. Zombies 2 (C++), Plants vs. Zombies: Heroes (Unity / C#)

  • Expanded functionality of PvZ2’s internal UI system and implemented new UI flows
  • Engineering point of contact on Heroes’ Daily Challenge & season reset features
  • Worked on rewarded video ad integration with ironSource

Bit Egg, Chiang Mai, Thailand (remote & on-site) 2014 – 2016
Software Engineer, Corgi Run (iOS – Unity)

  • Implemented physics, gameplay, camera, UI, backend data sync, optimizations
  • Created tools & improved workflow for designers. Set up game data export scripts
  • Interviewed and onboarded new employees

Ludisto, Berlin, Germany (remote & on-site) 2013 – 2016
Software Engineer, Poker Solitaire (iOS – Unity), What the Shell (iOS – Swift)

  • Implemented gameplay, UI, animations, nearby networking (bluetooth)

Wooga, Berlin, Germany 2012
Flash Engineer Intern, Diamond Dash

Zynga, San Francisco, CA 2011
Software Engineer Intern, ChefVille

For personal projects, visit https://scarletthoefler.com/portfolio


Rochester Institute of Technology, Rochester, NY 2013
B.S. Game Design & Development

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